![]() The difficulty rating gives a random multiplier inside a range. Various reallocation between completion and advanceĮach type of contract has a base value that ranges from 40 to 200. Negotiation effects on (last offered) reward These are the effects in case of a success: The base chance is 10% × annoyance (the sum of the random rolls). ![]() Asking for a payment in advance three times in a row (two if it's offered at the start) will always fail.Įven if the negotiation attempt does not fail, there's a chance the employer will refuse new terms. ![]() So it's always safe to negotiate at least once, risky to do it twice (62.5% chance of success without knowing the previous roll), almost impossible to do it thrice and impossible to do it more. If superior, the negotiations fail, resulting in a relations penalty (−2.5%) with the faction and removing the contract. A random number between 3 and 6 is rolled and compared to a maximum tolerance valued at 9. When attempting to negotiate, the game first checks if the attempt is successful using an 'annoyance' variable. Better avoid them! For the same reason, it's counterproductive to jump back and forth between modes (and unlikely to work at all) so stick to one. But the last two modes of payment are basically scams. It is understandable in the case of an advance because after all, time is money. The other options just reallocate an initial sum. Out of these four options, only the first one gives a net gain on payment (for a slight relations penalty of −0.5%).
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